Objective To explore the effect of virtual scenario game training on balance function and anxiety and depression of patients with knee osteoarthritis after total knee arthroplasty.
Methods Eighty patients with knee osteoarthritis after total knee replacement were randomized into the study and control groups (44 patients in each group). The patients in the control group received routine rehabilitation treatment, and the patients in the study group received the virtual scenario game training based on the routine rehabilitation treatment. The keen society score (KSS) was used to evaluate the knee function, the Berg balance scale (BBS) was used to evaluate the balance function, and the BIODEX system was used to measure the static fall risk index (SFI), dynamic fall risk index (DFI), and limit of stability (LOS) of patients. The self-rating anxiety scale (SAS) and self-rating depression scale (SDS) scores were used to evaluate the anxiety and depression of patients.
Results The KSS scores were higher after training than before training in the two groups, and it was higher 2 months than 2 weeks after training (P < 0.05), and the effect was better in the study group (P < 0.05). The scores of balance function were improved after training in the two groups, and the effect was better in the study group (P < 0.05). The SAS, SDS scores were lower after training than before training, and it was higher 2 months than 2 weeks after training (P < 0.05), and the effect was better in the study group (P < 0.05).
Conclusion The virtual scenario game training can further improve the balance function of patients and reduce the anxiety and depression of patients with knee osteoarthritis after total knee arthroplasty based on routine rehabilitation treatment.